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You are here: Home / Shop / Reading Comprehension / Reading Comprehension Activities / The History of Video Games Reading Comprehension Passages and Questions
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The History of Video Games 2
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Video Games Reading

The History of Video Games Reading Comprehension Passages and Questions

NZ$4.25 NZ$3.50

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Categories: Reading Comprehension Activities, Year Five - Six, Reading Comprehension, Year Seven - Eight
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Description

Do your students love video games? Engage them in reading with our History of Video Games Reading Comprehension Passages and Questions. This pack includes one Year Five and Six (Grade Four and Grade Five) non-fiction informational text with six engaging text-dependent higher-order thinking tasks. These activities are great for your reading program, or as homework tasks. These activities are great for ELA test prep, your guided reading program, or as homework tasks.

Save 30% by purchasing our full Video Games bundle here!

When you download this resource, it comes in both US AND British English spellings and printing sizes.

What this resource is all about:

The passage in this resource is titled: The History of Video Games – an interesting and engaging topic, especially considering the popularity of Pokémon GO ®!

The purpose of this resource is to provide ready-to-go informational texts and engaging higher-order thinking questions.

This resource is jam-packed with exciting, thought-provoking activities to grab your students’ attention AND hold it. The activities begin at the lower levels of Blooms Taxonomy (Remember, Understand, Apply) and move through to the higher levels (Analyze, Evaluate, Create).

Students are also exposed to a range of graphic organizers to arrange their new knowledge. Examples are provided for you as an extra teaching resource.

An added bonus of these activities is that they also incorporate writing skills. Research shows that reading and writing skills improve when they are integrated.

In this History of Video Games Reading Comprehension pack you will receive:

1. The History of Video Games, at two differentiated levels.

2. SIX corresponding NO PREP Higher Order Thinking Activities based on Blooms Taxonomy

  • Remember
  • Understand
  • Apply
  • Analyse
  • Evaluate
  • Create

Reading Comprehension Strategies included:

  • Find Facts and Details
  • Make Inferences
  • Sequence
  • Summarise
  • Synthesize

3. Teacher Answer Key for applicable questions

4. Two ‘Tips For Use’ pages with ways to use this resource in your classroom with links to the Common Core Language Arts Standards

5. Close Reading bookmarks




Our resources are available as INSTANT DIGITAL DOWNLOADS, no physical resources will be shipped! This file is in both A4 and US Letter PDF format.




 

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