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You are here: Home / Shop / Reading Comprehension / Reading Comprehension Activities / Video Games Reading Comprehension Passages | Video Games Activities
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Video Games Reading Comprehension Passages | Video Games Activities

NZ$14.00 NZ$9.00

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Virtual Reality Gaming Reading Comprehension Passages | Video Games Activities

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Video Games Argument Reading Comprehension Passages | Video Games Activities

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Are eSports a Sport? Reading Comprehension Passages | Video Games Activities

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The History of eSports Reading Comprehension Passages | Video Games Activities

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    Categories: Reading Comprehension Activities, Year Five - Six, Year Seven - Eight, New Releases, Discounted Bundles, Digital Reading Comprehension
    • Description

    Description

    Learn about virtual reality gaming, eSports, and video games with volume two of our Video Games reading comprehension bundle. This reading bundle includes four differentiated passages, each with a week of unique follow-up activities. THIS RESOURCE INCLUDES A FULL DIGITAL PACK.
     
    The differentiated non-fiction reading passages are aimed at Year 5-8 (Grade 4-6). A range of text-dependent questions and higher-order thinking tasks are included. Teach the sequence, argument, and description text structures with these engaging passages.
     
    When you download this resource, it comes in both US AND British English spellings and printing sizes.
     
    In this Video Games Reading Bundle (Volume Two) you will receive the following resources:
    • Are Video Games Bad or Beneficial? (Argument)
    • Virtual Reality Gaming (Description)
    • Are eSports a Sport? (Argument)
    • The History of eSports (Sequence)
     
    Included in each of these reading packs:
     
    1. A differentiated passage at two levels (scaffold and extended)
     
    2. SEVEN corresponding NO PREP Higher-Order Thinking Activities
    • Remember – reading comprehension text-dependent questions, including making inferences
    • Understand – make connections and vocabulary/word work tasks (two pages)
    • Analyse – a graphic organiser activity to focus on text structure
    • Apply and Evaluate – web-links to dig deeper into the topic, and questions to encourage critical thinking
    • Create – design challenges for students to synthesise their knowledge
    Reading Comprehension Strategies included:
    • Find Facts and Details
    • Make Inferences
    • Vocabulary
    • Use and Understand Vocabulary
    • Summarize
    • Synthesize
    • Using Prior Knowledge
    • Make Predictions
    • Make Connections
    • Sequence
    3. A full digital set, great for Google Classrooms (Google Slides) and Microsoft One Drive.
     
    4. Teacher Answer Key for applicable questions.
     
    5. Two ‘Tips For Use’ pages with ways to use this resource in your classroom.
     
    What this resource is all about:
     
    The purpose of this resource is to provide ready-to-go non-fiction passages and higher-order thinking questions.
     
    This resource is full of exciting, thought-provoking activities to grab your students’ attention AND hold it. The activities begin at the lower levels of Blooms Taxonomy (Remember, Understand, Apply) and move through to the higher levels (Analyze, Evaluate, Create).
     
    These activities are great for your guided reading program, or as homework tasks. Integrate these activities into your earth science or social studies projects!

    This resource, and our full reading resource range, is also available in our Top Teaching Tasks Reading Membership. Find out more here.

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